Artemis Fowl

Artemis Fowl II
"Let us proceed under the assumption that the fairy folk do exist and that I am not a gibbering moron."

The son of the a major crime family, Artemis Fowl certainly lives up (down?) to his name. He is a schemer and took over the Fowl Empire after the loss of his father. A child prodigy, Artemis was writing operas and writing books before his age hit the double digits. An IQ test showed him to have the highest scores in all of Europe. He is a trained pilot (in both human and faerie aircraft) as well as an accomplished rider of horses. Though he tends to favor his left hand, Artemis is actually ambidextrous. He can also speak several languages and read lips.

Though Artemis has been described as "doesn't play well with others," he is learning to depend on them though he often hides any insecuries behind harsh remarks. While he is great at inventing new gadets and understanding any form of technology, on the battlefield he is awkward and uncoordinated. As you open social links with Artemis, you will unlock Orion Fowl, an alternate personality for Artemis, who has his own strengths and weaknesses. For more on Artemis Fowl, please see here: http://en.wikipedia.org/wiki/Artemis_Fowl_II

"I prefer scared to dead. If possible."

Stats: Strength: Defense: Intell.: Magic: Luck: Agility: Hit Points: Weapon: Stunner

Strenghts: Weaknesses:

"Yes, I have some underworld contacts."